Hypehammer

Trade the hype with your friends.

Every Wikipedia article has a price. It climbs when the world pays more attention to it than usual, and drops when the buzz fades. Spot the next hype before your friends do.

Session of September 30, 2026 Real prices, computed from French Wikipedia audiences with the game formula.

A day on the market

  1. Until midnight

    Place your orders: buy what people will talk about tomorrow, sell what is running out of steam.

  2. In the morning

    The hammer falls. Yesterday’s audiences set the prices, and your orders fill at a price nobody knew when placing them.

  3. All season

    Your league is ranked by percentage gain over six weeks. The sharpest instinct wins, not the biggest wallet.

Fame alone pays nothing

A price compares a page’s audience with its own normal level, set at 100. Buying the most read pages is not enough: you have to sense what is about to move.

Lionel Messi 96.1 Read by thousands of people every day, so always around 100.
Pearl Harbor (film) 306.7 A sudden wave of interest, and the price is multiplied by 3.1 in a week.
Et au milieu coule une rivière 127.8 The peak is over and the price slides back. Holding on too long is costly.

normal = 100

What will never change

Credits, not money
Credits cannot be bought, sold or ever turned into money.
No pay to win
In any competition with prizes, everyone plays with the same tools.
No sensitive topics
Recent deaths, crime stories, elections and intimate topics are kept off the market.
Public data
Audiences come from the Wikimedia Foundation, published under a free licence.

Open to everyone in early 2027

Sign up to get a single email: the one announcing the launch.

Join the waitlist